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treet Fighter (ストリートファイター, Sutorīto Faitā?), commonly abbreviated as SF, is a series of fighting games developed in Japan in which the players pit the video games' competitive fighters from around the world, each with his or her own unique fighting style, against one another. Capcom released the first game in the series in August 1987.

Street Fighter made its debut in the arcades in 1987. It was designed by Takashi Nishiyama and Hiroshi Matsumoto. The player took control of martial artist Ryu, who competed in a worldwide martial arts tournament, spanning five countries and ten opponents. A second player could join in at any time and take control of Ryu's rival, Ken.

The player could perform three types of punch and kick attacks (which varied in speed and strength) and three special attacks: the Hadouken, Shoryuken and Tatsumaki Senpuukyaku. These were performed by executing special button combinations with the controls.

Street Fighter was ported to many popular home computer systems of the time including PC. In 1988, it was released on the NEC Avenue TurboGrafx-CD console under the new name Fighting Street. Street Fighter was later included in Capcom Classics Collection: Remixed for the PlayStation Portable and Capcom Classics Collection Vol. 2 for the PlayStation 2 and Xbox.

Street Fighter II series (1991–1999)
Street Fighter II and Super Street Fighter II
Street Fighter II: The World Warrior, released in 1991, was the first true sequel to the original Street Fighter, following an unsuccessful attempt to brand the 1987 fighting action game Final Fight as a Street Fighter sequel, and an officially commissioned spin-off Human Killing Machine on the ZX Spectrum and other home computers.[3][4] It was one of the earliest arcade games for Capcom's CP System hardware and was designed by Akira Nishitani (Nin-Nin) and Akira Yasuda (Akiman), who were previously responsible for Final Fight and Forgotten Worlds. The release of the game had an unexpected impact on gaming and was the beginning of a massive phenomenon.

Street Fighter II was the first one-on-one fighting game to give players a choice from a variety of player characters with different moves, an option which created hitherto unknown levels of depth and replay value for an arcade game. Each player character had a fighting style with approximately 30 or more moves (including previously nonexistent grappling moves such as throws) as well as two or three special attacks per character.

In the single-player mode, the player's chosen character is pitted sequentially against the seven other main characters before confronting the final four 'boss' opponents, who were CPU-controlled characters not selectable by the player.

As in the original, a second player could join in at any point during single player mode and compete against the other player in competitive matches, with the multiple available characters allowing for more varied matches.

The original Japanese version of Street Fighter II introduced an African-American boxer named "Mike Bison" (abbreviated as "M. Bison") as a boss character, a parody of real-life boxer Mike Tyson. In order to avoid any likeness infringement lawsuit from Tyson, Capcom rotated the names of three of the boss characters for international versions of the game:[5] The final boss, called Vega in the Japanese version, was given the M. Bison name; the talon-wielding Spanish warrior known as Balrog in the Japanese version was renamed Vega; and the boxer became Balrog.

Street Fighter II proved to be popular due to all these factors, eclipsing its predecessor in popularity, eventually turning Street Fighter into a multimedia franchise.

The first official update to the series was Street Fighter II′ - Champion Edition (pronounced Street Fighter II Dash in Japan, as noted by the prime notation on the logo), which allowed players to play as the Four Devas (the computer-controlled boss characters) and also allowed two players to choose the same character (with one character drawn in an alternate color pattern).

The game also featured slightly improved graphics (including differently colored backgrounds) and refined gameplay. A second upgrade, titled Street Fighter II′ - Hyper Fighting (or Street Fighter II Dash Turbo in Japan), was produced in response to the various bootleg editions of the game. Hyper Fighting offered faster gameplay than its predecessors, different character colors and new special techniques (such as Chun-Li's Kikoken or Dhalsim's Yoga Teleport).

Super Street Fighter II, the third revision, gave the game a complete graphical and musical overhaul and introduced four new playable characters (Cammy, Fei Long, Dee Jay and T. Hawk). Super gave the characters from previous games new frames of animations (such as giving actual jumping punches for Vega and Sagat), new special moves (such as Bison's Devil's Reverse and Ryu's Shakunetsu Hadoken), and improvements or changes to previously existing special moves (such as Ken's Shoryuken or Chun-Li's Kikoken). It was also the first game for Capcom’s CP System II arcade hardware. The fifth and final arcade installment, Super Street Fighter II Turbo (Super Street Fighter II X in Japan) brought back the faster gameplay of Hyper Fighting, a new type of special techniques known as "Super Combos" and a hidden character Akuma.

Numerous home versions of the Street Fighter II games have been produced following the original game. The original Street Fighter II was ported to the Super Nintendo Entertainment System in 1992. As of 2008, the original SNES game is still Capcom's best selling game. It was followed by a Japanese-only version of Street Fighter II Dash for the PC Engine in 1993.

Hyper Fighting received two different home versions as well in 1993, an SNES version titled Street Fighter II Turbo, and a Sega Genesis counterpart titled Street Fighter II′ - Special Champion Edition (Street Fighter II Dash Plus in Japan). The following game, Super Street Fighter II, was also ported to the SNES and Genesis in 1994. Later that year, Super Street Fighter II Turbo was released for the 3DO Interactive Multiplayer, and also appeared in a PC version for Windows (released by the now defunct Gametek).

In 1997, Capcom released the Street Fighter Collection for the PlayStation and Sega Saturn, a compilation which includes Super and Super Turbo, as well as the newer Street Fighter Alpha 2 Gold. It was followed by Street Fighter Collection 2 (Capcom Generation Vol. 5 in Japan), also released for the PlayStation and Saturn, which includes the original Street Fighter II, Champion Edition, and Hyper Fighting. In 2000, Capcom released Super Street Fighter II X for Matching Service in Japan for the Dreamcast, a version of the game which featured an online two-player versus mode.

In 2003, Capcom released Hyper Street Fighter II for the arcades in Japan and Asia to commemorate the 15th anniversary of the series, a hybrid version of Super Turbo which allows player to select between versions of characters from all five previous Street Fighter II games.

Hyper was released its North America and the PAL region via its ports for the PlayStation 2 and the Xbox (released as part of the Street Fighter Anniversary Collection along with Street Fighter III 3rd Strike). In 2005, the three games in Street Fighter Collection 2 were included Capcom Classics Collection Vol. 1 for PlayStation 2 and Xbox. A version of Super Turbo (along with the original Street Fighter) was later included in the 2007 compilation Capcom Classics Collection Vol. 2, also released for the PS2 and Xbox.

An updated version of Super Street Fighter II Turbo came to the PlayStation Network and Xbox Live Arcade service in November 2008. The game, titled Super Street Fighter II Turbo HD Remix, has fully redrawn artwork, including HD sprites 4.5x the original size, done by artists from UDON. This is the first time the Street Fighter characters will have new sprites, drawn by Capcom, since Capcom vs. SNK 2 in 2001. The game has several changes which address character balancing issues, but also features the original arcade version gameplay so that players can choose between the two.

Street Fighter II and Super Street Fighter II are also available as downloadable games for select cellular phone services.

The interquel Street Fighter Alpha: Warriors' Dreams (Street Fighter Zero in Japan and Asia) became the next game in the series. The game used the same art style Capcom previously employed in Darkstalkers and X-Men: Children of the Atom, with settings and character designs heavily influenced by Street Fighter II:

The Animated Movie. Alpha expands on the Super Combo system from Super Turbo, by extending Super Combo meter into three levels (allowing for more powerful super combos), and also introduces Alpha Counters and Chain Combos (also from Darkstalkers). The plot of Alpha is set between the first two Street Fighter games and fleshes out the back stories and grudge matches held by many of the classic SF2 characters.[10] It features a playable roster of ten immediately playable characters (and three unlockable fighters), comprising not only younger versions of established Street Fighter II, but also characters from the original Street Fighter and Final Fight.

Street Fighter Alpha 2 features all-new stages, music and endings for some characters (some overlapping with those from the original Alpha).

It also discarded the Chain Combo system in favor of Custom Combos (which required a portion of the Super Combo meter to be used). Alpha 2 also retained all thirteen characters from the original, adding five new characters to the roster along with hidden versions of returning characters. Alpha 2 was followed by a slightly enhanced arcade release titled Street Fighter Zero 2 Alpha and was released in Japan and Brazil, was ported to home consoles as Street Fighter Alpha 2 Gold (Zero 2 Dash in Japan). The home versions added Cammy as a hidden playable character.

The third and final Alpha game, Street Fighter Alpha 3, was released in 1998 (following the release of the original Street Fighter III and 2nd Impact). Alpha 3 introduced three selectable fighting styles and further expanded the playable roster to 28 characters (including three hidden characters).

Console versions of the three games (including the original Alpha 2 and the aforementioned Alpha 2 Gold) were released for the PlayStation and Sega Saturn, although versions of specific games in the series were also released for the Game Boy Color, Super NES, Dreamcast and even Windows. The home console versions of Alpha 3 further expanded the character roster by adding the remaining "New Challengers" from Super Street Fighter II, along with Guile, Evil Ryu and Shin Akuma (the latter two were omitted from the arcade release). The Dreamcast version of the game was backported to the arcades in Japan under the title of Street Fighter Zero 3 Upper. A version of Upper (simply titled Alpha 3 outside Japan) was released for the Game Boy Advance and added three characters from Capcom vs. SNK 2. A PlayStation Portable version titled Alpha 3 MAX (or Zero 3 Double Upper in Japan) contains the added characters from the GBA version and Ingrid from Capcom Fighting Jam.

In 1996, Capcom co-produced with Arika (a company founded by former Street Fighter II planner Akira Nishitani) a 3D fighting game spinoff of the series titled Street Fighter EX, developed for the PlayStation-based ZN-1 hardware. EX combined the established Street Fighter cast with original characters created and owned by Arika. It was followed by upgraded version titled Street Fighter EX Plus in 1997, which expanded the character roster. A home version with further additional characters and features, Street Fighter EX Plus Alpha, was released for the PlayStation during the same year.

A sequel was released in 1998, titled Street Fighter EX2, developed for the ZN-2 hardware. Custom combos were reintroduced, and the character roster was expanded. EX2 also received an upgraded version, Street Fighter EX2 Plus, released in 1999. A PlayStation version of EX2 Plus, was also released.

A third game in the series, Street Fighter EX3, was released as an early title for the PlayStation 2 in 2001. This included a tag team system, a mode that let a single player fight up to three opponents, and another new mode that allowed players to give a new character Ace other players moves but not edit his appearance. The cast brought back many characters from the previous game but some characters were noticeably missing.

Some of the Arika-owned characters from the series were later featured in other games developed by the company. The Namco-distributed arcade game Fighting Layer featured Allen Snider and Blair Dame from the original EX, while Skullomania would reappear in the PlayStation game Fighter Maker, as well as in the PlayStation 2 music game Technictix.

Street Fighter III: The New Generation, made its debut in the arcades on the CPS3 hardware in 1997.Street Fighter III discarded the character roster from previous games (only Ryu and Ken returned), introducing several new characters in their place, most notably the grappler Alex, who was designed to be the new lead character of the game, and Gill, who replaced Bison as the game's main antagonist. Street Fighter III introduced the "Super Arts" selection system and the ability to parry an opponent's attack.

The cast consisted of Ryu, Ken, the wrestler Alex, Sean (Ken's apprentice), gentlemen boxer Dudley, kung fu fighting twins Yun and Yang, stretchy limbed Necro, ninja girl Ibuki, Oro who binds one arm behind him as to not kill his opponent with his strength, and Elena from the previously unrepresented Africa.

Several months after its release, it was followed by 2nd Impact: Giant Attack, which made adjustments to the gameplay and added two new characters, Hugo and Urien, as well as the return of Akuma and bonus rounds. It also improved the parrying system making it more responsive and taking away the "bounce back" from the parry. Other tweaks include new arenas, music, and voice actors.

3rd Strike: Fight for the Future, released in 1999, was the third and last iteration of Street Fighter III, bringing back Chun-Li and adding four new characters. Remy who plays reminiscent to Guile or Charlie, karate girl Makoto, mysterious trench coat wearing Q, and shapeshifting Twelve to the playable roster. The parrying system was much improved over the previous two renditions. Moves and animations were added to characters and finally once again the voice actors were changed.

The first two Street Fighter III games were ported to the Dreamcast as a compilation titled Double Impact. Ports of 3rd Strike were released for the Dreamcast as a stand-alone game and then included in the compilation Street Fighter Anniversary Collection for the PlayStation 2 and Xbox. Gill also became secretly playable on the console version although you can also play as Gill on the arcade version by using Twelve's X.C.O.P.Y. super move. An upcoming online version of 3rd Strike is currently in production for currently unannounced platforms.

Capcom has also produced fighting games involving licensed characters from other companies and their own properties. In 1994, Capcom released the Marvel-licensed fighting game X-Men: Children of the Atom, which featured Akuma from Super Turbo as a hidden guest character. It was followed by Marvel Super Heroes in 1995, which featured Anita from Night Warriors.

Capcom would release a third Marvel-licensed game, X-Men vs. Street Fighter, in 1996, a full-fledged crossover between characters from X-Men and the Street Fighter Alpha games that featured a two-on-two tag team-based system. It was followed by Marvel Super Heroes vs. Street Fighter in 1997, which expanded the roster to include characters from Marvel Super Heroes; Marvel vs. Capcom in 1998, which featured not only Street Fighter characters, but also characters from other Capcom properties; and Marvel vs. Capcom 2 in 2000, which was produced from the Dreamcast-based NAOMI hardware.

Capcom also produced a series of similar crossover fighting games with rival fighting game developer SNK Playmore. The games produced by Capcom includes Capcom vs. SNK in 2000, which features character primarily from the Street Fighter and King of Fighters series. It was followed by a minor upgrade, Capcom vs. SNK Pro ; and a sequel titled Capcom vs. SNK 2, both released in 2001. All three games were produced for the NAOMI hardware as well. The SNK-produced fighting games of this crossover includes the Dimps-developed portable fighting game SNK vs. Capcom: The Match of the Millennium for the Neo Geo Pocket Color in 1999 and SNK vs. Capcom: SVC Chaos for the Neo Geo in 2003.

From 2003 to 2008, the Versus series of Capcom fighting games saw no new releases, though Capcom and Namco produced the crossover action role-playing game Namco × Capcom for the PlayStation 2 in 2005.

On December 11, 2008, Capcom released a new crossover fighting game. Titled Tatsunoko vs. Capcom: Cross Generation of Heroes, the game features characters from both companies' properties. Characters such as Ryu, Chun-Li and Megaman on Capcom's side; along with Eagle Ken of Gatchaman and Casshern of Neo-Human Casshern on Tatsunoko's side. Initially released only in Japan, demand from fans saw the game receive an international release entitled Tatsunoko vs. Capcom: Ultimate All-Stars.

In 2010, Capcom announced Marvel vs. Capcom 3: Fate of Two Worlds for Xbox 360 and PlayStation 3. The game is expected to be released in 2011. On July 24, 2010, Capcom along with Namco announced two new fighting games, Street Fighter X Tekken, which is being developed by Capcom, and Tekken X Street Fighter which is being developed by Namco.

On October 17, 2007, more than eight years since the release of Street Fighter III 3rd Strike for the arcades, Capcom unveiled Street Fighter IV at a Capcom Gamers Day event in London. Conceived as a direct sequel to the early Street Fighter II games (particularly Super Street Fighter II Turbo), Street Fighter IV features the return of the original twelve world warriors and recurring hidden character Akuma, along with four new characters (as well as a new boss character) in a storyline chronologically set between Street Fighter II and Street Fighter III.

The gameplay, while still 2D, features cel-shaded 3D graphics inspired by Japanese sumi-e paintings. The Super Combo system, a Street Fighter mainstay since Super Turbo, returns along with new counter-attacking techniques called "Focus Attacks" ("Saving Attacks" in Japan), as well as new "Ultra Combo" moves, similar to the Rage Gauge seen in games from SNK Playmore.

The arcade version, which runs on the Taito Type X2 hardware, was distributed in Japan on July 2008, with a limited release in North America and the United Kingdom in select arcades in August. A home version was released in the USA and Europe in February 2009, on PlayStation 3 and Xbox 360 and in July 2009 for Windows PC. This features an expanded character roster, as well as all-new animated segments that show each character's backstory, and a training mode similar to the Expert Challenges in Street Fighter EX.

The cast includes six characters new to the Street Fighter series. Abel, an amnesiac french wrestler, secret agent C. Viper, obese kung fu fighter Rufus, and luchador chef El Fuerte. The other two new characters are Seth, the boss, and Gouken, a secret character based on the infamous Sheng Long. Returning characters are Ryu, Ken, Chun-Li, Cammy, Akuma, Sakura, Bison, Sagat, Balrog, Vega, Blanka, Guile, Zangief, Dhalsim, E. Honda, Fei Long, Rose, Gen, and Dan. Yoshinori Ono had hinted that the only two Street Fighter II characters absent from the game, Dee Jay and T. Hawk, could be available in the game at a later date. Instead, they were to be included in a whole new version of the game.

Street Fighter IV was released for the iPhone in March, 2010. It features Ryu, Ken, Guile, Blanka, Chun-Li, Dhalsim, Bison, and Abel. Cammy was later added to the roster.

On September 28, 2009, Capcom announced Super Street Fighter IV. The game includes ten additional characters including Dee Jay, T.Hawk, Cody, Guy, Adon, Ibuki, Makoto, Dudley and two characters new to the franchise - Juri and Hakan. Capcom implemented character balance adjustments and added second Ultra moves for each character.

The game also features an improved online experience with new modes of play. Super Street Fighter IV has been released as a standalone title on disc as developer Yoshinori Ono has stated the changes were too extensive to release as downloadable content. The game was released on April 27th, 2010 for Xbox 360 and PlayStation 3 at a discounted price point. If a Street Fighter IV savefile is detected on the system of play, two additional character colors (ink and sketch effect) are available. An arcade release has also been announced.

On June 15th at E3 2010 during the Nintendo press conference, a new Street Fighter title was confirmed. Super Street Fighter IV 3D Edition will be released for the 3DS handheld console featuring 3D stereoscopic technology.
Street Fight Game Online Free Street Fight Game Online Free Reviewed by Anonymous on 10:48:00 PM Rating: 5

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